We are delighted to introduce you the RRSP3 massive release!
This is the biggest and THE most varied project in the 30-year-old history of the russian-speaking Doom community.
To make this possible, 25 mappers have come together, including veteran mappers with years of experience, as well as ambitious and creative newcomers looking to be evolved and showcase their unique ideas!
The result of all of this is a huge collection of 64 completely different maps, containing detailed visuals and gameplay, as well as a lot of creative unusual ideas and unseen experiments!
Due to this, almost everyone will be able to find a level here that will be to their taste.
Russian Random Speedmapping Sessions is a speedmapping festival, where the goal was not a timer, but high-quality maps realized in a short time, the development of which would not go into endless construction.
At the same time, mappers were given almost complete creative freedom to realize their ideas, they could use any resources, create a map for any port and iwad!
For each map, mappers were given a maximum of 10 hours.
Everyone was free to decide for themselves how much time to spend on the map within that timer.
Time was only considered during mapping, and in no way during the creation and preparation of the resources needed for the map, testing and fixing level issues.
This allowed members to keep their maps from falling into long construction, to create on a hot idea, to find new ways to surprise players through creative design of their maps and gameplay modifications, and to keep maps from losing quality due to lack of attention to polishing and testing.
At the end of the festival, all maps are compiled into a package, which is then released under the name Russian Random Speedmap Pack.
Russian Doom modder, level designer, programmer, and graphic artist who contributed to several community projects and released a number of standalone mods and maps.
He is also known for organizing Russian Random Speedmapping Sessions.
At the end of 2023, the Russian mappers community made a special megawad in his honor - Gift for DRON12261.
He was also a deathmatch player and took second place in the Rampage Duel League 2023 Rookie Division and competed in the Bombora Champions tournament, hosted by LegacyZ in 2021.
In early 2024, he took second place in the ENDOOM Mapping Contest 2024 in the Modern group with map - DOOM PSX: Damnation of Eternity.
Big fan of Eternity Engine and Doom PSX!
He also has github page with a lot of doom projects: dron12261games
The opening map for Russian Random Speedmapping Session #3.
Music:
"False Colour Render" - AD_79
Created on Dimension of the Boomed resources.
Music:
"Flood in the City" - Isotype
This is my first full level for vanilla limits and was created in about 7 hours.
Music:
"Strafe & Strike" - DAR (from Red Planet Album)
It was an unfortunate coincidence that you ended up here. ZX-27 Outpost...
An infamous place that has been overrun by archdemons. No one ever came back from ZX-27 Outpost.
It looks like an ordinary technobase, but being here now and feeling the weight of the local atmosphere, you realize that nothing good awaits you. There is something sinister here, hidden from sight, but watching each of us closely...
Music:
"Where Time Ceases to Be" - AD_79
"Wavelenghts" - AD_79
Eden...
A beautiful paradise garden filled with life. Up until a certain time.
God left this land and then they came. An eternal downpour of blood hung over the once sacred land, and a hellish flood covered the place, raising monstrous demonic pillars...
Music:
"The Forgotten God" - Tristan Clark
Video creator, programmer and level designer.
He does weekly WAD showcases and recap compilations on his YouTube channel "Doom Wads".
He is also the creator of the following games: Monument, Colsword, Colojon, Lord of Magnets and etc.
How does it feel after a couple of beer?
Music:
Locked Club - Helicopter
The toxicity of our city, of our city...
Music:
Jazz Jack Rabbit Episode 1, Planet 3: Medivo
How does it feel after a couple of infected mushrooms?
Music:
Dubmood - Settlers 7 Cracktro feat. Zabutom
How does it feel after a couple of splifs?
Music:
Bearded Brothers Band 'COVER' Because I Got High - By Afroman
How does it feel to use dos?
Music:
Leonid Kaganov - DOS
What it's like on a Friday evening?
Music:
Aladdin (1993) Arabian Rock 2
Russian Doom hacker, composer and graphic artist who contributed to a number of community projects, released 3 megawads and a single level wad.
Best known for making a vanilla megawad Plutonia 3: Going to Surface and contributing to Doomer Boards Projects.
Small island without sand however.
Music:
"Gestation" by Immorpher
Small place with a dam and a waterfall.
Music:
"EDITSCRN" from Normality edited multiple times for my maps in Walter Confetti's Fastest Shovels series and Doomer Boards Project 55
Mapper, who is primely focused on fast-paced, action-packed maps of the short length, and big DeHacked fan.
Contributed to a few community projects, released some maps on his own.
Tribute to the accidental meme and "maps with no collision or effort".
Surreal, moody, somewhat chill and atmospheric map, that I don't usually do.
Shitpost in pastel colors (sorry for final fight).
Tried to make vanilla-like map, failed at the first room xdd. At least gameplay is somewhat in tact.
Each dronzavrik has their own dream...
Blue stuff. Was a shitpost, became something else (still shitpost-ish tho).
SPIIIIIIIIIIIIIIIIIN
Newbie russian mapper.
Big fan of Hexen, Heretic and of course Eternity Engine.
Someday the Eternity UDMF (Heretic) configuration will be added to Ultimate Doom Builder...
"a frozen lake and a fortress, somewhere in the depths of a distant forest"
The main goal was to create something beautiful in the first place, so some other aspects may not be as good. The map is focused mainly on combat and includes several boss encounters. It may seem not so easy for someone, but actually it contains everything to pass. I do not recommend to play it as fighter, if you dont want to challenge yourself.
Creator of various arthouse and experiment projects for UDMF, participant in various public projects.
The map about the Mechanarium is a living factory, what is it trying to create?
Speedmaps are an excuse to do something for Heretic.
Created on Dimension of the Boomed resources.
Beginning russian Doom level designer and tester who contributed to several community projects.
Active participant in the Russian doom community.
Known for taking part in projects such as RRSP, Thirty Years with Doom, Death by 1000 lines, Amalgoom and MAYhem 2024.
I wanted to do something nostalgic, in the spirit of the 2000s. Besides the wads of the decade, I took inspiration from Valiant. I don't have much else to add, except that the map is made for different difficulties, although it's still pretty easy.
The map is using Minicharge mod by Tango (it's already in the wad files). Map inspired by the second episode of Perdition's Gate.
A brave warrior travels to the Castle of Wrath, an outpost of the Ancient World nestled in the middle of overgrown cliffs. Here, thousands of years ago, the Ancients and humans fought side by side against the first demon invasions. Today the hero will have to repeat their feat. May the force be with you, warrior!
Today's gimmick is exploration! There's a little bit of variation in the routing here, but you can go through the level in different ways, all rooms except the arenas have multiple entrances.
Plus the map uses the Minicharge mod as a resource, making gameplay faster than vanilla doom.
While playing through SIGIL II, I noticed some similarities between E6M5 and the maps from Perdition's Gate, especially in the music. Maybe I'm the only one who sees this, but nevertheless I made it inspired by the Jimmy's midi.
Do you like skeletons? They're so cool, aren't they?
If you love kleers from the serious sam series then this is the map for you.
As resources I took MAYhem 2019.
The introduction to doom builder was in March 2021.
In November 2021 he started developing mappacks, and in January 2024 he started being active in the doom community.
He also has a large and elaborate "Gravitron" map to his credit.
The exploration of the ancient chambers begun by the Nazis.
Regular technobase style.
Keep your health in good health.
The map contains only 6 texture types, 6 flats and 6 actor types. All of them were rarely used in levels (except for player and torch!).
The neighbouring base has stopped showing signs of life. Your command sent you through the slipgate to take the enemy by surprise.
The way to the source of the disaster is through the pumping station. You check the enemy's pda and learn that there is an abandoned version of a cybernetic hell knight with a prototype artificial intelligence programmed in it...
Inside the complex, you'll find excavations leading to ancient chambers. Who built it?
Russian mapper who likes to make levels under the format BOOM. Does not know the theory of music, but it does not prevent him to create midi.
He considers mapping just as a fun entertainment, "I WANT FUN, MORE FUN!"
Participated in the first and second Russian Random Speedmap Pack by DRON12261.
Also known for his "Mega Rofls" wad.
My MAP07 (Dead Simple) version. Use infight when this need.
Just another doom 1 speedmap.
Something strange was going on in my house. I just came back from my hard work, but what do I see, the monsters from under the bed have become a reality?
No! They're just demons that appeared to have created a hellish replica of my house. Help Doomguy punish the demons! Get inside him, and shoot...
If there are difficulties in passing, or you want to pass on UV MAX, check out the demo in the menu.
Russian mapper, horror enthusiast, music composer.
Known for creating the "Gallery of Suicide" map.
First try at speedmapping.
Ambitious newbie mapper who is just starting to flame out with mapping.
This is a simple map with an attempt to bring the action game closer to DOOM 1 . I do not know how I did it. I hope the map is good and playable.
This is a short map designed for ammo starvation with a reference to one game, Signalis. The barrels and blood are garbage. An attempt to recreate the last location of this game in 3 hours from memory. You don't need to kill all the monsters.
The idea for the map came when I was watching an Endoomer stream about RRSP1. It's a simple one - mix the bosses from the three episodes of the Ultimate Doom.
Bosses comeback for revenge!
And now It's time to kill them all!
The main goal of the map is to reclaim the Hell City behind. The map is also the author's vision of MAP30. Thanks for playing!
I hope you enjoyed it!
After all, doomguy was sent to the last facility captured by demons. Will he be able to get through this and go on vacation?
I hope you enjoyed it!
Siberian Doom fan from the Far North of Russia that is capable of mapping and modding.
He is huge admirer of the urban/city/town theme in the world of custom WADs.
You may saw his works such "Urban Crusade", "Siberian Settlement" and "Another Doomed City District".
Also participated in many community projects such as Hordamex, DIY, Jamal Jones Trilogy, 666CRETS and many more.
Looks like you were forced to use this elevator. It is so slow! At least, the ride itself gonna be very chill and relaxing... Right?
Hell nah, dawg! Prepare yourself for the extreme acts of violence in a way to save yourself from the raging Hell pawns.
Q: "If this elevator goes to Hell, why does it moving up?"
A: "Because Hell is on Earth already!"
Active Russian Doom Community member since 2009.
Also member of now defunctioned RDC clan [B0S].
Contributed maps in many community projects like Whitemare 1,2, Thirty Years With Doom, RRSP2.
Also author of standalone maps and mapsets: Chikai Jigoku and Irregular Entropy.
Winner in Classic category of Endoom Mapping Contest with map Vogel im Kafig.
Map that inspired by the song KOLIZEY UEBANOV by russian metalll (with three "l" letters) band named GAVNIDA.
You woke up at the morning and make you way to work. But there is something you forgot about. Maybe killing some demons will refresh your memory?
You're alone, stucked in the labyrinth with evil, menacing PIGSTERS. Try to survive. Good luck...
ARC Comlpex based somewhere in Pacific Ocean. Map heavily inspired by Doom 2016 and Doom Eternal.
Russian Doom level designer and artist who contributed to a number of community projects, most notably those from the Russian Doom community.
Member of a now defunct Russian Doom clan called Clan [B0S].
Known for his skillful mapping to the limitations of vanilla Doom. He is also a talented graphic artist who loves to create his own textures.
Now under his authorship, a large megawad for vanilla Doom is in development - "Doom ni Youkoso!".
I'm bad at descriptions -_-
Ultimate Doom Episode 4 like map.
He escaped from the asylum, and that says it all.
Really enjoys experimenting with the technical features of the Doom engine while mapping, showing new awesome things.
He is known for his "MMD" Episode and map for Amalgoom.
What am I doing here?
Newbie in Russian Doom community, level designer, modder.
At the moment it is his first community project and there are many ambitious wads to be made.
First things first, you should not use freelook, jump, crouch. There is some DeHackEd edits. You punch faster, max hp is 300% and the Mastermind is at his full potential. Now he is a formidable foe.
This level is not recommended to be played on UV in your first try, but it is your choice. The idea of level itself and level aestetics came to me from E4M1, Episode 3 and Sigil.
The idea of the level is eternal agony and bloodlust which drain your health over time. You should fight your way through to destroy another Mastermind and to escape the Hell again. Destroy him, incinerate him with your rage, let him experience at least 1% of your eternal agony. Burn it to the ground, make sure that not even a memory remains of it.
Your soul is dead. Hatred is fuel. Hell must be purged.
First things first, you should not use freelook, jump, crouch. There is some HEHACKED edits. To launch properly, you should use a command line "-hhever 1.3".
It means that the proper version of HEHACKED will be mused. You can just launch the bat file, by the way.
Experienced modern mapper and programmer from Siberia. Also a bit of modder.
First got acquainted with map editor in the early 2010. Played Doom when I went to kindergarten in the early 2000.
Has several interesting works in his portfolio, including some not yet released.
This map is inspired by the game NAM and the movies Apocalypse Now and Full Metal Jacket.
It has new weapons, new enemies. Enjoy.
1968, Vietnam. The commander sent you to carry out a secret mission, but you don’t know exactly the details of task. Your final destination is known. Now you must cross a village and jungle to continue your path.
First of all, I recommend playing this game on doom retro or nugget doom port, as the level often uses brightmaps.
Also note that wad has its own palette, which means that some graphics may not look correct.
This map is inspired by the game series System Shock.
The distant future. You are flying in a FTL ship and are several light years away from Earth. Suddenly something terrible happens... Mutants have appeared on the ship and taken it over. The ship's engine has stalled and many systems are not working. You need to fix this this and kill all monsters. Good luck!
Doom mapper from Kazakhstan.
He is known for his participation in a small number of projects, the release of single maps and the Escape from Hell megawad (in development).
Map inspired by Serious Sam.
Another Nikolanchik speedmap.
Russian doom mapper, aiming primarily for multiplayer projects, who is also working on his own deathmatch mappack.
The neighbouring base has stopped showing signs of life. Your command sent you through the slipgate to take the enemy by surprise.
Newbie mapper who has just started to explore builder and has good hopes.
My first speedmap.
He have put hats on cybers in junkfood 3.
Doom level designer and speedruner who contributed to a number of community projects.
As of June 2024, he submitted nearly 90 demos to the Doom Speed Demo Archive.
Their project Sepia was recognized with a Cacoward in 2023.
Purplish map.
Russian Doom level designer who contributed to several community projects and released a number of standalone maps.
Ordinary techbase.
A dumbass that makes a bunch of stuff but never ends up actually finishing it.
Can work well with UDMF and surprisingly utilizes the technicalities of various modern ports for Doom.
After 30 years of sweat and tears you've finally made it.
You own your own country house. No more cities, no more noise. You're a master of your own destiny. Enjoy this moment.
Check PostVitam options if the map is laggy.
There are some settings that hopefully could help.
Russian Doom level designer. Contributed for many community projects such as Amalgoom and Rusty Drill.
Another plutonia map.
Russian Doom level designer, Youtube Doom content creator and speedrunner who contributed in number of community projects, mostly in speedmapping such as PUSS.
He also the one who gave first inspiration for DRON12261 to start the Russian Random Speedmapping Sessions.
You see that entrenace blocked in main building, find your way inside and bust this base out.
We have made sure to make your gaming experience as easy as possible in such a large set of maps up to the level of “Download and play immediately”, even if you have not tried to play different mods for Doom before.
All you will need to do is download RRSP3 and have the following IWADs with you:
Ultimate DOOM
DOOM 2
Final DOOM: Plutonia Experiment
FINAL DOOM: TNT EVILUTION
HERETIC
HEXEN
We can't distribute these iwads due to copyright, but they all come bundled with the games themselves on steam or gog.
RRSP3 will already come with the necessary pre-configured ports along with our full-fledged launcher created specifically for this project.
With Launcher you will be able to:
- having a comfortable navigation, it is very fast to launch the necessary maps;
- have a stable gaming experience, because we have already taken care of all the necessary port settings for the maps, as well as automated launch for the required iwad, complevel and other necessary additional parameters;
- keep track of your progress on the maps you have completed;
- if you wish, check out all the information about the maps and their authors.
All additional information on using the launcher and getting iwad legally can be found in the rrsp3 archive itself.
We wish you a very enjoyable game!
A list of those who have supported the project in one way or another and helped it reach new heights.